From: Kendra Smith
Sent: Thursday, April 06, 2000 7:46 PM
To: M?crosöft Research Tech Talk, Sem. Notice
Cc: Kendra Smith
Subject: UW-CSE Colloq / 4-25-00 / Leung / UC-Berkeley / Object Recognition with Material and Shape
UW-CSE Colloq / 4-25-00 / Leung / UC-Berkeley / Object Recognition with Material and Shape
*NOTE* This lecture will be broadcast live via the Internet. See
http://www.cs.washington.edu/news/colloq.info.html for more information.
UNIVERSITY OF WASHINGTON
Seattle, Washington 98195
Department of Computer Science and Engineering
Box 352350
(206) 543-1695
COLLOQUIUM
SPEAKER: Thomas Leung, UC-Berkeley
TITLE: Object Recognition with Material and Shape
DATE: Tuesday, April 25, 2000
TIME: 3:30 pm
PLACE: 134 Sieg Hall
HOST: Linda Shapiro
ABSTRACT:
One of the fundamental problems in computer vision is recognition. The two
major sources of information for object recognition are material and
shape. Material, commonly referred to as texture, is about what an object
is made from. Shape, or geometry, is about what form an object takes.
I will first present studies aimed at understanding different aspects of
texture. By modeling texture as repeating 2D patterns, the problems of
detection, grouping, and surface shape recovery are solved. A technique
is also derived which can synthesize a wide range of real-world
textures. However, a lot of natural texture is not only due to 2D
patterns but also 3D surface height variation. I will present two models
which take into account the surface relief. The first model makes simple
assumptions about the surface property to derive intuitive analytical
expressions about visibility and shading. The second approach is a
learning framework which acquires a texture model through a collection of
images. The basic intution is that texture can be modeled by a universal
vocabulary of prototypes, called 3D textons. The 3D textons are similar
to phonemes in speech processing or alphabets in English. Using the
learned 3D texton vocabulary, useful texture recognition and synthesis
results are demonstrated.
I will also present a model for object shape. Objects are defined as a
collection of features. The configuration of these features specify the
shape of the object. Shape classes arise when the configuration changes
from instance to instance. For example, the locations of the facial
features (eyes, nose, and mouth) can vary with the expression (laughing or
crying) or identity of the person. I will present a method which captures
such variations probabilistically. The algorithm is demonstrated on the
problem of face detection from photographs.
Refreshments to follow.
Email: talk-info@cs.washington.edu
Info: http://www.cs.washington.edu